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LEARN@HOME

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Learn how to make video games in your free time. All base course modules are FREE.

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So in todays diary; The first diary actually, this is about the research you need to do when you are trying to take your game design somewhere good - there are a lot of examples out there of games that frankly look terrible, and a lot of the time its to do with a few factors, one of which is that you are wanting to rush things a little too much really, the other being that getting all the assets you need is somewhat of a nightmare.

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Development is well underway for the second set of Learn@Home lessons with four modules already being recorded which is great. Patreons will be able to access the recordings via their repository as of tomorrow if they want to look over…

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you will learn how to create the 3D hopper and its metal roof. Then after that, you will learn how to unwrap the low polygon hopper properly

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This is a two-hour stream that was done on Thursday the 26th of March, showing how to build the framework of the hidden chapel that is a part of Pandora’s Rock, using the Dungeon asset pack and unreal engine 4.…

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Make yourself lush grass fields, massive parks or just a sea FILLED with seagulls

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ou are going to learn how to take an FBX that you created in 3ds Max and the texture files that you created in Quixel Mixer and put them into Unreal Engine 4

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in this lesson I can show you the BRAND NEW Quixel Mixer using some awesome asset textures from Megascans to quickly and effectively texture up the Bothy walls.

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This is part two and in this part Captain Blue is going to show you how to unwrap the parts that you have made using 3ds Max's built in unwrap tools.

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Here is a timelapse of the Bothy set. It is relatively non useful as learning material except perhaps as inspiration however we all like to watch things with music occasionally.

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