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Unreal Engine 4 Lighthouse Enabling Displacement in your Material

Hello Mateys! Welcome to and our tutorial on building a Lighthouse for a FPS game! You can of course contact Captain Blue via our facebook page or via our Discord or shoot over an email via the site if you have any questions! This set of lessons will explain how to import a rock asset we need for the base of the lighthouse and set it up to use as detailing to make our lighthouse start to look more detailed. We will be using the awesome free assets Quixel’s Mexascans provides to all UE4 users! In this part, you can learn how to create displacement on your new rock material, making it look more detailed without having to add loads more polygons to it!